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再关于Liquid的编译,跟自动读取.lg配置Liquid Globals  

2007-08-14 14:22:01|  分类: 默认分类 |  标签: |举报 |字号 订阅

  下载LOFTER 我的照片书  |

 

Compiling

Compilation with Visual C++ 6.0

Usually, you can't use MSVC6 with Maya7. But I only own it and I had to do with. So, this is how to do:

  • Check that MAYA_LOCATION is set in your environment variables.
  • If you want to link against PIXIE, check that %PIXIEHOME% is set in your environment variables.
  • If you want to link against AQSIS, check that %AQSISHOME% is set in your environment variables.
  • If you want to link against 3Delight, check that %3DELIGHT% is set in your environment variables.
  • You'll need to modify the standard header basetsd.h in the MSVC include dir as follow:
    • line 124 <BASETSD.H>:
    • replace:
    • typedef unsigned long UINT_PTR, *PUINT_PTR;
    • with:
    • typedef unsigned UINT_PTR, *PUINT_PTR;
  • Open MSVC6 and build the display drivers and liquid projects.
  • Et voila.

 

 

Automated Globals Configuration

There is a way to automatically configure your Liquid Globals. Whenever a LiquidGlobals node will be created in Maya, your default configuration will be loaded.

  1. Create a LIQUID_GLOBALS_OVERRIDE environment variable.
  2. Set it to a path where a default.lg file can be found, eg. /server/film/etc
  3. If /server/film/etc/default.lg exist, it will be automatically loaded on the newly created liquidGlobals node.

 

详细请阅读

http://liquidmaya.sourceforge.net/liquidwiki/index.php/Main_Page

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