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3delight 7.0  

2007-12-22 15:35:42|  分类: 默认分类 |  标签: |举报 |字号 订阅

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3DELIGHT 7.0
============

3Delight For Maya
        * The plug-in is better integrated into Maya. It now
          registers itself as a standard Maya renderer and is thus
          accessible through the Render Settings. Batch rendering and
          command line rendering (through the standard Maya `Render'
          command) is now possible.

        * Improved HyperShade Translation:
             - 3Delight For Maya tracks HyperShade network
               modifications and only translates and compiles shaders
               which have changed.

             - The following hypershade nodes are now supported:
               ocean, remapValue, lightInfo, layeredTexture and
               volumeLight. The Image Sequence options of the File
               texture node are now supported.

             - HyperShade networks for light sources are correctly
               translated into their RenderMan SL equivalent.

             - The RenderMan Code shader can now declare output
               variables and those can be output using secondary
               displays (advanced).

        * Support for RIB archives creation and reading using a user
          friendly, yet flexible, interface.

        * Out-of-the-box support for Shave & a Haircut and much
          improved Maya Fur support.

        * Object Instancers are fully supported.

        * Shadow Maps can be rendered using arbitrary cameras. This
          allows for better shadow map view framing and thus better
          quality.

        * More output variables added to secondary displays.

        * Maya 2008 support.

Rendering Features
        * New Image Based Lighting Algorithm. A more flexible and
          powerful approach to image based lighting is introduced.

        * Point Based Occlusion and Color Bleeding.

        * Brick Maps (3D Textures) for efficient and anti-aliased 3D
          data lookup.

        * Display subsets. A unique feature that enables rendering of
          many layers, each with its own alpha channel and output
          variables, in one render pass.

3Delight Performance
        * Multi-threading efficiency has been improved for scenes
          with high depth complexity.

        * Point cloud files are not read in memory all at once any
          more: proper caching enables memory-efficient access to
          point cloud data.

        * Subsurface scattering has been optimized and the
          pre-processing step is now run in multi-threaded mode.

        * Deep Shadow Map creation is now multi-threaded.

        * `occlusion()' and `indirectdiffuse()' have been accelerated
          through the use of adaptive sampling.

Texture Converter (`tdlmake')
     A new `-preview' option makes `.tdl' textures appear as TIFFs of
     lower resolution to software such as Maya; this enables you to
     use a single texture for both Maya previews and final renders.
     Additionally, `tdlmake' now supports the TARGA file formats.

New Tools
        * `ptc2brick' is a tool to convert point cloud files to brick
          maps.

        * `ptcview' is a tool to view point cloud files.

        * `ptcmerge' is a tool to merge point cloud files.

Pipeline
        * A new API to access point cloud files has been added.

        * A C++ API for DSO plug-ins is now available.

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